How does it stack up against the other classes? Again, very slightly better if you convince your GM to let you regain Panache through these stunts. You can take the Move Action to ‘don’ it whenever you want, not just in combat, so walk around with your hand wrapped up. The only throwing weapon I can find with an 18-20 critical range is the Crystal Chakram, and it shatters when it hits someone. Other than that, everything checks out. As LeK said 1 lvl of Fighter can give a lot. Feeling devious? Derring-Do helps it. : This is Slashing Grace, but for rapiers. : This is basically your best option for armor. Immunity to sleep is nice, and Perception is always welcome, but Elven Magic is useless to you, and you’ve already got access to everything Weapon Familiarity can get you(other than the Elven Curve Blade, but you will not be using that). You could opt for a lower Con here if you want, and increase Dex or Charisma slightly. +5 to Bluff is not worth +5 or more to 7 saving throws a day. : This is by no means a bad weapon, but you really do live and die by your crits, so consider well how much the crit multiplier is worth less crits overall. The Threatening Defender trait helps. If you have gold to burn or are an Inspired Blade, you could spring for a double boosting headband. For these few, the fight must be conducted with style and panache; with wit and charm; and more than a bit of luck to boot. Prerequisite(s) Charisma 14, Dexterity 14. : If you can get this as a trait, take it. That’s nice. But at 7th level, and if the squire doesn’t suck, it automatically upgrades to Leadership, so...yeah. 5/5 on Paizo and RPGnow. The Dashing Daring Dandy’s Dragoman This is not worth 1 Panache. It gets slightly better at level 20 when you bypass that “confirm” part. If your GM rules that Slashing Grace affects light weapons(as it probably should), this is great since you can use it with Piranha Strike. I suggest…. : This is a light weapon that deals 1d6 damage and has an 18-20 critical range. Or pick Magus. Immediate Action Demoralize everyone within 30 feet of you when you crit. Otherwise you can’t truly be Indiana Jones. Note that these are only rated by their stats, not their ease of acquisition; don’t go out of your way to get a blue weapon if you can’t get Exotic Weapon Proficiency free. : Pretty much the same, but only for daggers and starknives. If he doesn’t, Agile will work, too. As you can probably guess, this guide’s inspired by the likes of Treantmonk, Walter’s Guide To The Magus, N. Jolly’s myriad guides, and so on. -_-. So interested I was tempted to go into a deep dive on the Swashbuckler. Still, Dex-based, may as well plop a point in here to net the class skill bonus. From Project 1999 Wiki. pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Play As Your Favorite Superheroes! Hero Points are strong. This deed replaces swashbuckler initiative. The alchemist i... As guides for Pathfinder 2nd Edition get written, they will be stored here. I hope you assumed that one. : KO something, which you want to do anyway for a few reasons, and Demoralize everyone within 30 feet. In conjunction with Menacing Swordplay, you can Swift Action Demoralize and then activate these, 1-round Frightening the target. : This archetype can at least lay claim to the esteemed title of “Not The Absolute Worst Swashbuckler Archetype.”. This guide serves as a list for all items that directly improves class abilities. Alternatively, if your party members are related to you, Kin Guardian is better. 56ff. : It’s fine to lie, but it’s better to make people like the truth. Four new classes: the investigator, oracle, swashbuckler, and witch! Otherwise, you get free bonus feats that are pretty much absolutely required to play this style, so that’s nice. Same thing applies here as it did there. The Favoured Class Bonus is kind of interesting, but it’s not good enough to make the race worth it overall. Inspired Blade Source Advanced Class Guide pg. : Losing an Init bonus isn’t a good thing, but this does ensure that you won’t be rendered useless by a 1st-level Obscuring Fog spell. You want as many as you can get. Unfortunately, you don’t prize the power to reroll Reflex saves that highly, since it’s your one good Save and you’ll have Dex out the ass. no levels in a class that has the panache class feature Benefit. : Slightly better than the regular weapon training, since all you’re going to be using is a rapier. And now we’re done with Deeds. But, I just think a Swashbuckler should have some craftiness to him, y’know? This is a trap. The Swashbuckler has the ability to serve as a Face and a Striker, but could be turned into a Defender with a few feats. A Swashbuckler effectively gets Weapon Finesse, but better, for free at level 1, so this is your main stat for Armor Class, Attack Bonus, a good few Skills, and some of your Deeds. Come find out! A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. That’s not terrible. Cheap and doesn’t cost a bonus. : Okay, so 1 Panache for Dex mod Bleed is acceptable, if not stellar. Basically you’re buying mini-Deeds here. : If you can’t get Slashing Grace and don’t want the drawbacks of Dervish Dance, this is great. Each and every Style says IF you use those skills for initiative, which is decided entirely by the actions you have taken prior to the start of combat and your DM. Cause I guess Half-Elves needed to lose that niche. Usually indicates that this option is outshined by other, more kickass options, or that the benefit is too situational to rely on. It's a stance that makes it so you always gain the benefit of the action without actually taking it. Swashbuckler Playtest: Search Thread Search this Thread: EberronHoward : Nov 17, 2019, 09:08 pm: Level One - This class loves Hero Points. Terrify your enemies! I am used to playing simpler Pathfinder classes like rogue or cleric. If you want to be a controller build, go for it, but don’t go trying to kill people with whips unless you invest some heavy feats into it. r/Pathfinder_RPG. Press question mark to learn the rest of the keyboard shortcuts. Human is better, since they get an alternate trait that gives them multiple Skill Focuses. Charmed Life (Ex): This is exactly like the swashbuckler’s ability of the same name, except that the swaggering buccaneer can use this ability once per day at 6th level, plus an additional time per day every four levels thereafter, to a maximum of four times per day at 18th level. If you’re a Flying Blade, ask your GM if this can apply to. Feel free to throw this in the toilet if you think otherwise, but know that your skill points will take a hit. This is +4 Initiative. Not so much for the Charisma bonus to AC; that’s nice, but more helpful early on. Not a whole lot else to say about these guys; I think, being half-Human, you’re eligible for the Human FCB here, so go ahead. If you expect to do this a lot for some reason, go ahead and invest. Falcata Swashbuckler - Pathfinder_OGC - Google Sites Free sites.google.com. It's not super in-depth and there is only 4 of the CRB classes done but rpgbot.net has some guides for Wizard, Fighter, Monk, and the Alchemist. Try to be a Half-Elf or Human. It means you can’t use a Scimitar as effectively as anyone who simply took Slashing Grace, since it restricts you from using a buckler or something. Even then, it still only affects one reload per round. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Play as Dragons in this Critically Acclaimed Module! I might be overrating this; the 1 Panache cost for it is a bit steep. Figure I should start here, since what Ability Scores you want and have influences your Race, Feat, Skill, Playstyle, and..pretty much all your options, really. It’s like Dervish Dance, but instead of requiring you use a Scimitar, it requires a stat you’ll always have, a feat you get gifted, and another feat you can probably make room for. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of every kind. You could even make it your primary stat if you wanted; it affects Panache and a handful of Deeds(including a Save-bolstering one), and you get all the basic Face skills as well. Whenever you use Opportune Parry And Riposte, your enhancement bonus goes from +1 to +5 automatically. When you don’t need or want to riposte, you’ll Intimidate so that you can more easily do it later. I've not the time or will to transcribe all of those feats one by one. It would be best for you to convert all the images taken from the released resources into written forms, unless you want your document to be taken down. : Pretty good; allows you to lock enemies down with certain builds. The resistances and available trade-offs are mostly even. Don't steal it. +2 Initiative, even if it is only really a trait, is still better than +2 Disguise/Stealth. Only $1.99! Why not? Problem is, as I mentioned in the Kitsune’s entry, you’re desperately starved for Swift Actions as it is. Broker lopsided deals with mortals! : If I’m being perfectly honest, you can dump Intelligence, even if you want Combat Expertise, because Swashbucklers get to substitute their Charisma over Intelligence to meet Combat Feat Prerequisites. : If you don’t have Low-Light Vision, this is a cheap way to get it and a small bonus to Perception. Source Advanced Player's Guide pg. Fey’s is kickass for you; Confused on a critical? You’ll be Lunging most of the time so as to parry those normally outside your range. Not the best trade, but you need it. is, frankly, the only Dare with a decent enough effect that I would consider it; not for the Panache-refreshing requirement, but for the free Dodge bonus. Before we get really started here, there is one feat that you are going to take, no matter your build(well, almost). the highest AC, as they have other options for avoiding attacks. This is your replacement for Dodging Panache. : Note that this is most likely not intended to stack with Slashing/Fencing Grace or the Agile property. Spending 1 Panache to double it is just an added bonus. Although you’re not a swashbuckler, you have and can use panache. :(. Most of the chain feats are good, I like Blinding and Bleeding. Hey everybody! It is a pretty good one. If you have Power Attack already and want to save action economy, take it. : Some of these are really, really good. And you can do it whatever the distance to monsters as you need to be close to your allies. Makes a Fetchling nigh-untouchable in the dark. The +2 to Attack Rolls and Damage is just icing on the cake, in case they can’t run away. The effect isn’t bad, but you will never fail a Reflex Save unless you Nat 1, and this won’t help you there. : Good bonuses and no penalty. This is why you have high Con, though. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. : You should always keep one of these around, even if it isn’t your main weapon. Also, maybe mention Devoted Muse for a prestige class as well. Contact us at, Copyright all this stuff. Don’t anyway. As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life- or-death situations alike. Swashbuckler Epic Weapon Timeline (80) - Rise of Kunark Swashbuckler Epic Weapon; Scout Epic Weapon 2.0 Timeline (100) Epic Conversion Timeline (90) - Sentinel's Fate - Mythical conversion questline; Class Armor [edit | edit source] Pathfinder's (Armor Set) (2-8) - … Swaggering initiative does have the 'can interact to draw a weapon" tagged to the end, which seems to imply you get to draw your weapon before combat starts. Note that, while Fighting Defensively, you can have a very high AC and not care about the attack roll penalties because you’re using Touch attacks. You already avoid provoking using your Quick Steal ability, and +2 isn’t enough. The alternate Favoured Class Bonus is okay. But, as a Wit Swashbuckler, I would strongly advise him to take One for All. : 5 rounds of Bane per day for whatever you want, that don’t have to be consecutive.