Send a message to creatures within miles. Secondary Class: Wizard. The numbers on Table: Inquisitor Spells Known are fixed.). If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Check out our other SRD sites! You are protected from neutral creatures. Temporarily curse a creature so its touch lessens the value of coins it touches. Calms creatures, negating emotion effects. Does 2d8 damage +1/level (max +15) to creature and dispels an effect. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), Add +½ to the inquisitor’s level for the purpose of determining the effects of one type of. New Pages The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. To find the final price in each case, multiply the Caster Level by the spell level, then multiply the result by a constant, as shown below: Scrolls: Base price = spell level × Caster Level × 25 gp. Touch attack deals 2d6 damage and staggers target. The Paizo Pathfinder Roleplaying Game rules. Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. ... Inquisitor Spells: Remove Fear, Divine Favor, ... when it comes to D&D/Pathfinder Games. In effect, the inquisitor “loses” the old spell in exchange for the new one. Orisons prepared using other spell slots, such as those due to metamagic feats, are expended normally. If you're a spellcaster in Pathfinder, you have two concerns. Once made, this choice cannot be changed. I'm playing a Zen Archer Monk in my group's latest campaign, and am thinking about doing a 2 level dip into Inquisitor (likely Heretic archetype) for Wisdom to a bunch of extra things once I've gotten Wisdom to hit at ZA 3rd. You steal the target’s face, transforming yourself into a flawless imitation of it. At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. Depending on the creature’s alignment and its adherence to its ethos, you can provide it a brief glimpse of the reward or punishment that waits for it when it dies. Add +½ to the attack roll bonus when the inquisitor is at or below 0 hit points. This site may earn affiliate commissions from the links on this page. A great class ability for Inquisitors is, perhaps you're starting to guess it, spells! They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Determine mental disturbances in nearby creatures. You gain +1 per three levels on attack and damage rolls. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. Grants bonuses against death spells and negative energy. You cause the target to become invisible and silent, but only to his allies. Target obeys command to not do something. Grease and Web will help you solving early-game. Punish creatures for evil spells they know or that affect them. Target is held immobile by glowing golden chains composed of pure light. She can only use one of these at any given time. I'm playing a Zen Archer Monk in my group's latest campaign, and am thinking about doing a 2 level dip into Inquisitor (likely Heretic archetype) for Wisdom to a bunch of extra things once I've gotten Wisdom to hit at ZA 3rd. At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. X=replaced, (X)=optional replacement, C=changed. As a force effect, it can strike and damage incorporeal creatures. When the inquisitor uses this ability, she must select one type of judgment to make. The Difficulty Class for a saving throw against an inquisitor’s spell is 10 + the spell level + the inquisitor’s Wisdom modifier. Recent Changes Senses direction toward object (specific or type). Quicken a soul’s journey to judgment— hampering. Creatures and Characters: “Creature” and “character” are used synonymously in the short descriptions. You can sense whether a particular creature is within 20 miles of your location. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness). | Fudge SRD If the inquisitor is neutral, she does not receive this bonus. Neutral inquisitors must select profane or sacred bonuses. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.Inquisitors tend to move from place to place, chasing dow… Whenever an inquisitor uses her judgment ability, she must select one type of judgment. Description Source; Alarm: Wards an area for 2 hours/level. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. Concentration and Caster Level: two checks used when casting spells. Provides useful advice for specific proposed actions. | The Modern Path SRD You fill your targets with the sudden fear of failure. Empower a melee weapon to deal 1d4 force damage/level and bull rush on one hit. Cures 10 points/level damage, all diseases and mental conditions. Transform improvised weapon into a masterwork simple or martial weapon. You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. Inquisitors also have access to Inquisitions, which are similar to Domains but do not include Domain spells. Bonus Skills and Ranks: The arcane venator may select three wizard skills to add to her class skills in addition to the normal inquisitor class skills. Welcome to the D6damage character build guide for the Ranged DPS Inquisitor in Pathfinder. At 2nd level, at will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). At 20th level, the inquisitor has grown accustomed to teaching farmers to fight, but what she can do with trained warriors is far more terrifying. In 3.5 we had Practiced Spellcaster which increases your caster level by 4 up to your HD. These characters receive three of the inquisitor’s teamwork feats (the inquisitor’s choice) as bonus feats for the next 24 hours. Red: Bad, useless options, or options which are extremely situational. Creatures of same faith gain bonuses to AC and on saving throws. Concentration checks made to cast defensively in his threatened area have their DCs by +2, and anytime he hits a caster with a ranged attack, all of that spellcaster’s Concentration check DCs increase by +2 for one round as well.