So, totems that improve Chain Heal and Healing Wave are arguably better than this. In the Restoration Shaman Specialization Abilities category. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! With Chain Heal , it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Chain Heal - Spells - WoWDB Heals the friendly target for, then jumps to heal the 2 most injured nearby allies. :) your good! Each jump is 50% as effective as the previous target. Imagine a normal Chain Heal without the glyph. Chain Heal – Heals the friendly target, then jumps to heal the 2 most injured nearby allies (3 for Restoration). To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. I just heal main tank continuely and it keeps all other people in good shape as well :D. It does not only heal people in your group but also heal people in our raid. I just heal main tank continuely and it keeps all other people in good shape as well :D. It does not only heal people in … Chain Heal has a separate chance to criton each target. So it was no surprise a lot of people starting building their artifact like this (19 traits): It is important to realize that our ‘golden traits’ are not that … You can heal whole raids with Chain Heal, and heal them well. The chain cannot jump back to heal the same target more than once. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Healing is reduced by 30% with each jump. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. 15 seconds for a 2min (1min with Graceful Spirit) cooldown is pretty good uptime for such a strong spell. Pure HoTs wont proc the trinket. He gets a shield that absorbs x*0.15 damage. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Imagine a normal Chain Heal without the glyph. Download the client and get started. If cast on a party member, the heal will only jump to other party members. Heal Player n for x hp. Chain Heal spam could actually work with early gear levels. Each jump reduces the effectiveness of the heal by 50%. More haste you have, More MP5 you will get if you cast it non stop. They kind of fixed that with high tide and a big fat buff to chain heal, fortunately. With absolutely no warning or justification, it feels absolutely awful that such a massive change has had no documentation or even a hint of acknowledgement. Talented healing way and 8 peice EF heals 3 people for a total of 4,600 hp for 655 mana and I didn't even factor in +healing gear in which healingwave receives more since its a 3 seconds cast compared to lesser … Melee DPS Start DPS after sunders. Then I just chain heal the pet, allowing an autoshot between each heal, refreshing serpent sting when it wears off. Healing is reduced by 30% after each jump. Simply browse for your screenshot using the form below. Wowhead Wowhead. Heals 3 total … The chain cannot jump back to heal the same target more than once. Chain Heal is a 'smart'heal and always jumps to the eligible target with the largest health deficit in range. The bounce radius is 12.5 yards. ALL DPS MUST HAPPEN AT ONE-HUNTERS MARK TOO … When the Son of Hakkar is ready, move quickly to kill them, and jump into the poison. Chain Heal: Rank 5; 540 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 826 to 943, then jumps to heal additional nearby targets. He gets a shield that absorbs x*0.15 damage. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit pointsdeficit in range. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Комментарий от 112049 picked this up tonight while my guild was doing a throw back run through aq. You can heal whole raids with Chain Heal, and heal them well. How does the trinket work with HoTs like Renew? Glyph of Chain Heal; Major Glyph; Use: Permanently teaches you this glyph. I would not imagine it stacking with other HoTs like rejuvenation, but the instant heal of regrowth would … Commentaire de 42998 With the changes made in 3.0 and assuming you have the Glyph of Lesser Healing Wave (which impoves your LHW by 20% if the target also has Earth Shield on them), this could once again become the best totem for 5-10 … Keep Earth Shield up on your target, and mash the Chain Heal button. Since the target are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. 4. 4pc : Increases the amount healed by your Chain Heal ability by 5%. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. He gets a shield that absorbs 300 damage. In the next build, Chain Heal should be back to a 15 yd jump range. I would not imagine it stacking with other HoTs like rejuvenation, but the instant heal of regrowth would … so u can say its MAXIMUM value is "X" but you really cant even say that. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Casting Chain Lightning makes your next Chain Heal instant cast[and consume no mana]. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Spiritwalker's Grace is an amazing ability that grants casting while moving. 10k First Heal - 7k First Jump - 4,9k second jump - 3430 third jump = 25330 Total Heal When you buff Chain Heal with 1) Focused Insight 2) Unleash Life 3) Riptide on first target, it buffs the whole chain. 3. Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. The … Chain Heal’s range being cut to 10 yards is a travesty. Learn how to use this in our class guide. Heal Player 2 for 2000 hp. Chain Heal jumps to 1 additional target. Shamans are one of the most desired party members in WoW Classic, as they bring healing (Chain Heal, Healing Stream Totem and Healing Wave), vastly increased damage for all kinds of groups (Tranquil Air Totem, Windfury Totem and Strength of Earth Totem) and unrivaled utility for the group (Tremor Totem, … 10k First Heal - 7k First Jump - 4,9k second jump - 3430 third jump = 25330 Total Heal When you buff Chain Heal with 1) Focused Insight 2) Unleash Life 3) Riptide on first target, it buffs the whole chain. So, what are you waiting for? Heals 4 total targets. The Restoration Tree is your bread and butter as a Shaman healer, allowing you to heal for large amounts efficiently. 2pc : Set reducing the mana cost of Chain Heal by 10% Meaning depending on how often you cast Chain Heal it can vary. Healing modifiers / crits / mastery are not carried through the chain. 4. Chain Heal. 2. it worked perfectly for me, and i feel like it worked extra well for me tonight because i was testing a 0/31/40 build - (dual wielding earth living weapons and spamming chain heal with the chain heal and earth living glyphs) - pop my … Free classic.wowhead.com To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. You might want to proof-read your comments before posting them. Casting Chain Heal makes your next Chain Lightning instant cast[and deal 50% increased damage]. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Pure HoTs wont proc the trinket. You might want to proof-read your comments before posting them. send pet then heal aimed shot and DPS and stand far away and pull aggro while dpsing. If cast on a party member, the heal will only jump to other party members. Wowhead Wowhead Chain Heal. How does the trinket work with HoTs like Renew? The bounce radius is 12.5 yards. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. For each jump the healing done is reduced by 40%, meanin… Heals 3 total targets. Chain Heal is very very very effective with a combination of a ton of plus healing which will significantly help your raid. During heroic week (the week when normal and heroic difficulty raids open), a few crit heavy builds showed up. Like in Uldir chain heal was quite literally worthless to cast because it didn't heal at all enough to be worth the mana cost. Combined with the jumping distance of Chain Heal, it works very well for all situations. with 1k +healing you can shoot 3 lesser healing waves at once. Heal Player n for x hp. Eventually I either overaggro the pet through heals, or it will die from the mass of stacked dots outstripping the healing. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit pointsdeficit in range. 3. Chain Heal has a separate chance to criton each target. Simply browse for your screenshot using the form below. Since the targets are linked into a chain, targets must be within range of each other, in order of "bounce". Simply type the URL of the video in the form below. The bounce radius is 12.5 yards. Healing modifiers / crits / mastery are not carried through the chain. The chain cannot jump back to heal the same target more than once. Healing is reduced by. Improved Healing Wave decreases your Healing Wave 's cast time by up to 0,5 seconds. Simply type the URL of the video in the form below. Each jump is 50% as effective as the previous target. So, what are you waiting for? I literally had raid logs where I only cast a single-digit number of chain heals during the entire evening. Heals 3 total targets. If cast on a party member, the heal will only jump to other party members. Heal Player 2 for 2000 hp. Kommentar von 7293 This effect will usually hit the entire raid, heal your groups, but avoid big heals unless the party member is very low. He gets a shield that absorbs 300 damage. You only have 10min to kill Hakkar so pull out all your hat-tricks. Healing Stream Totem – Summons a totem at your feet for 15 seconds that heals an injured party or raid member within 40 yards for every 2 seconds. This is a significant healing gain, and should always be taken whenever you are considering using this spell a lot, typically for … Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Heals the friendly target for, then jumps to heal the 2 most injured nearby allies. 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